Hi All, Adrian Here, Following my post about how I have been painting my friend's Nighthaunt, I wanted to talk about my experiences thus far on my own Nighthaunt army. In this section, I want to focus on the models I have, and how I have been playing them. Previous to playing Nighthaunt I ran primarily Maggotkin of Nurgle and Disciples of Tzeentch. I had no Death models, but once I saw the new Nighthaunt I knew I had to have them. Most of my daemons come from playing 40k, and so it was pretty easy to build up a sizeable army with minimal purchases, but with Nighthaunt being an almost entirely new faction, of which I owned none of the original models, it would be a tough start. After placing 2nd at a 40k tournament (brag) I spent my winnings on the only Nighthaunt the store had: the original allies box, consisting of a Cairn Wraith, 5 Hexwraiths, and 3 Spirit Hosts. Now this was still a few weeks before the new releases and Battletome came out, so I sat on them for a while, and used them to experiment with paint styles. A short while later I got married (thank you, thank you), and my extremely kind friends including some at Frontline Gaming chipped in to buy me a whole bunch of them. (horde? Gaggle? Flock? What do you call a group of Nighthaunt?) This included:
Essentially the way the list plays is I will typically reserve the unit of reapers, the guardian of souls, and the Mourngul. First turn the palanquin starts back and summons cogs out of dispel range. This means that suddenly not only are my troops on the ground faster, but my units coming out of the underworld only have to make a 7” charge, which is substantially more reliable than a 9” charge on 2D6. Art of the Dreadblade
So the plan generally goes like this. Olynder plays very centrally, surrounded by spirit hosts, giving -1 to wound against them with Shademist. The Grimghast blob, Guardian, and Mourngul in reserve drop in turn 2-3 and hit a major target. The big thing about the Mourngul in his current incarnation is his -1 to hit aura for enemies within 6” of him. Between that and the Guardian of Souls granting the 6+ additional save, the Grimghasts are fairly resilient. The other part of their resilience is of course the ability to bring back models, but we'll talk about that later. GrimghastsThis is a good time to note that the Grimghasts, when played well, hit like a truck. They get reroll all failed hits against units with 5 or more models, so always always look for that as your target. Additionally, the Guardian gives them +1 to wound, so I always aim to string someone back within 6” of him if he doesn't charge. This means 39 rerollable 4+ to hit, wounding on 2+, -1 rend attacks, plus the bell. It will shred units through sheer volume and just enough rend to make it really matter. As for the rest of the army, the Bloodseeker Palanquin will generally go with the Hexwraiths and Dreadblade, hitting softer targets, trying to snipe out heroes, and staying in range of the Grimghasts to return models. What I end up with is a very flexible, hard hitting, decently durable list that does well on most scenarios. I originally did not take advantage of the Spectral Recall command ability, and the army had an issue with landing and not being able to go where they needed to be late game. After adding in the Dreadblade and being sure to prioritize command points for Spectral Recall, I have no such problems. A Note on Bringing Models Back
Moving Forwards
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This is a project I’ve wanted to do for some time. I started assembling and running a few test games a few months ago when life intervened. But now I’m ready to proceed. Introducing The Hosts of Slaanesh. While it was tempting to go full Slaves of Darkness or Demons of Slaanesh, the combinations of troops available within the hosts decided it. Once fully complete I will have enough to field a full Slaanesh Daemon army, full Slaves of Darkness force, a Hosts of Slaanesh or even a Daemon force for 40k. I’m planning on painting them to tabletop standard and to keep the bases simple as we’re experimenting with making some cool bases to which I will move them when the stands are ready. The initial goal is to complete a beginning 1500 pt force. 1 Chaos Lord on Daemonic Mount 1 Exalted Keeper of Secrets 1 Slaanesh Daemon Prince 10 Slaanesh Knights of Chaos 10 Daemonettes of Slaanesh 5 Seekers of Slaanesh 5 Seekers of Slaanesh 5 Hellstriders of Slaanesh I got off to a good start and in a day and a half finished the Prince, all 10 Seekers (except the banner) and the Hellstriders.
SeekersWith the Daemon Prince's color now defining part of my army's color schemeI decided to go with the Seekers and Hellstriders mounts as dark gray with a purple wash and various purples and other colors for the scales. The Daemonettes went with a traditional bright pink skin but I am not happy with their black leather/steel outfits and may have to rework those.
Hi All! Adrian here, I thought I would kick things off here with a post regarding a project I am currently working on: a Death/Nighthaunt army for a friend of mine. An avid 40K player, he is about to dive into the Age of Sigmar. PaintI have been seeing a lot of great Nighthaunt paint jobs out there! Lots of spooky ghosts and ghastly washes. Something that people ask me a lot though is how do I get such a vibrant color scheme. With the advent of the new technical paints from GW, most people seem to be painting their spookies up in washes - either through a number of different layers or simply one or two of the new technical paints. When I paint there are two things I am all about: vibrant colors, and smooth airbrushed gradients. For me, the Nighthaunt are the perfect opportunity for both. While washes and glazes can give you great smooth results, it is quite difficult to get any nice gradients with them without a ton of work. Thats why for me I decided to do the base layer of these Nighthaunt in airbrush first and use washes and glazes to smooth them out afterwards and give them that signature glow. Base LayerWith virtually every model I airbrush I begin by priming them black and then airbrushing greys and whites underneath to serve as a basis for future shading. In this case, this is where I would begin to establish the gradients. Following the layer of white, I went over it with an electric blue from Vallejo paints, being sure to extend past the white areas and onto the parts of the model that were still black. This would ensure a smooth transition from the brightest areas of the blue to the darkest, without ever truly reaching black. After applying the blue, I would go back and add some white to the edges of the cloak/smoke.
Coming SoonWe are just finishing up on a video demonstration of this technique, so keep your eyes on our youtube channel and this blog!
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